Download e-book for iPad: AI Techniques for Game Programming (The Premier Press Game by Mat Buckland

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By Mat Buckland

ISBN-10: 193184108X

ISBN-13: 9781931841085

"AI thoughts for online game Programming" takes the tricky subject matters of genetic algorithms and neural networks and explains them in simple English. long gone are the tortuous mathematic equations and summary examples to be present in different books. each one bankruptcy takes readers during the conception a step at a time, explaining basically how they could comprise each one process into their very own video games. After a whirlwind travel of home windows programming, readers will tips on how to use genetic algorithms for optimization, path-finding, and evolving keep watch over sequences for his or her video game brokers. assurance of neural community fundamentals speedy advances to evolving neural movement controllers for his or her video game brokers and making use of neural networks to hindrance avoidance and map exploration. Backpropagation and development attractiveness can be defined. by means of the tip of the booklet, readers will know the way to coach a community to acknowledge mouse gestures and the way to take advantage of cutting-edge strategies for developing neural networks with dynamic topologies.

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Extra info for AI Techniques for Game Programming (The Premier Press Game Development Series)

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7 Your first window. Team LRN 27 28 1. In the Beginning, There Was a Word The WM_CREATE Message A WM_CREATE message is generated when you first create your window. The message is grabbed by the message pump and sent to WindowProc where it is handled by the switch statement. wav", NULL, SND_FILENAME | SND_ASYNC); return 0; } In this example, when the program enters the WM_CREATE part of the switch statement, it uses the handy PlaySound feature of the API to play a wav file as the window opens up.

3 Hungarian Notation Prefixes Prefix Type sz pointer to first character of a zero terminated string str string i int n number or int ui unsigned int c char w WORD (unsigned short) dw DWORD (unsigned long) fn function pointer d double by byte l long p pointer lp long pointer lpstr long pointer to a string h handle m_ class member g_ global type hwnd Window handle hdc handle to a Windows device context Team LRN 13 14 1. In the Beginning, There Was a Word So now when you see variables such as g_iScore, szWindowClassName, and m_dSpeed, you’ll know exactly what they are describing.

1) was awful—clunky, slow, and buggy, and most of all, downright ugly. And on top of that, there was practically no support for it until Aldus released PageMaker in 1987. PageMaker was the first WYSIWYG (What You See Is What You Get) desktop publishing program for the PC. 0 was never a consumer favorite. 1 Groovy! 0 was released, the user interface had begun to look much more like the GUI of a Macintosh computer. Apple, miffed at the resemblance, filed a lawsuit against Microsoft alleging that Bill had stolen their ideas.

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AI Techniques for Game Programming (The Premier Press Game Development Series) by Mat Buckland

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