By Charles W. Herbert
AN creation TO PROGRAMMING utilizing ALICE 2.2, moment version, presents scholars with a superb creation to options of programming, good judgment, and similar arithmetic by using Alice, a confirmed instrument for motivating starting programmers. This re-creation has been totally up to date to use the hot motion picture making, digital fact, and gaming features of Alice 2.2. All chapters are supported with powerful workout units and visible diagrams.
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AN creation TO PROGRAMMING utilizing ALICE 2. 2, moment variation, offers scholars with an exceptional creation to thoughts of programming, good judgment, and comparable arithmetic by using Alice, a confirmed device for motivating starting programmers. This new version has been totally up-to-date to exploit the hot motion picture making, digital fact, and gaming services of Alice 2.
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Extra resources for An Introduction to Programming Using Alice 2.2
Mil From time to time you may encounter errors while using the Alice software. The Alice error message box contains a button to copy the error message to the clipboard. You can then paste the message into programs such as Word or Notepad, although they are often too sophisticated for novice programers to read. You may submit bugs and suggestions about Alice through the Alice Web site. The Alice team wants to hear from the users of Alice. TUTORIAL 1B—PLAYING AN ALICE W O R L D In this tutorial, you will experiment with playing an Alice world.
Top-Down Design and Modular Development FIGURE 2 - 1 : A payroll program broken down into three modules PAYROLL PERFORM CALCULATIONS GET DATA OUTPUT RESULTS You can go further in breaking down the problem. There are two different sets of data—old data, such as a list of employees, and new data, such as the number of hours each person worked during a specific week. The old data will probably come from a database, while the new data will be entered into the system for the first time. Therefore, the Get Data module can be broken down further into Get Old Data and Get New Data.
O b j e c t C l a s s e s a n d I n s t a n c e s in Alice Each of the tiles in the Animals folder represents a class of objects. A class is a group of objects with the same properties and the same methods. Objects in the same class are virtually identical to each other, except that the values stored in some of their properties may be different. For example, you could have an Alice world with two Penguin objects. They CO 16 Chapter 1 • An Introduction to Alice and Object-Oriented Programming would both have the same methods and the same properties, but the values of some of those properties, such as location or color, might be different.
An Introduction to Programming Using Alice 2.2 by Charles W. Herbert